Skills, Stats and Bonuses
This is the renewed version of the Skills, Stats and Bonuses website. It is a tool designed to assist you in finding the perfect rearrange. This is done with several calculators that relate stats, skills, hitpoints, guildpoints, bonuses, burden and xp to each other in creative ways. There is also a page with information about the consequences of rearranging, for those who are relatively new to it.
This site was originally built by Acim, and has stayed in good use even long after he left the mud. Recently, to keep its service to the mud alive, Hezzel brought it up to date and added bits and pieces all over the place. And now, with Hezzel having been recruited by 'the dark side', I -Jeanie- took over and hope to still extend/polish up/properly maintain the site.
Of course in the course of extening and polishing and despite making tests, I may well break one thing or another. So if you find anything that doesn't seem to work correctly, then please let me know. Same if you have ideas or suggestions for extensions or new features.
A short explanation of all the links to the left:
- The Newbies section gives an overview of the ideas behind rearranging (what does it do, for example) and some common mistakes that you should be warned for. It also gives a general overview of things to know about rearranging, and therefore might be a good read for several older players as well.
- The Skill/Stat section shows what stats are relevant for each skill.
- At the Stat Repository you can set a cookie to remember your guild and stats, so you don't have to enter them again on the other pages.
- The Bonus Computer can be used to calculate the bonus you will have in each skill, given your levels and rearrange.
- The Manic Panic Machine will show you how much xp you need to spend to reach all the bonuses and hitpoints you desire. It also has a nice little button that finds the rearrange that will minimize the several billions you will probably be needing. :)
- The Hitpoint and Guildpoint Computer will tell you how many hitpoints and guildpoints you will have for a given level in the relevant skills.
- The part about Regeneration Rates will explain how much your hit points and guild points will regenerate per heartbeat, for a given rearrange.
- For a bit more detailed information than the manic panic machine, you can also check out the sections about Learning Cost for Primaries and Teaching Cost, to find out how much xp it will cost you to reach certain levels, either by learning in the guild, teaching yourself or learning from other players.
- There is also a section on how rearranging affects your burden. This is still mostly in a development stage, but you might find it useful anyway.
- The section about total xp spent will not help you with anything, but is a possibly funny toy for those oldbies who would like to know how much xp they have gained in all those hours they wandered around on the discworld.
- Finally, the Formulas section states some of the formulas used in various calculations on the mud and on this site. Have a look if you always wanted to know for example why you never get a bonus increase on odd levels beyond level 60.
- updates to the skill tree to reflect those on the mud
- the cookie used to store guild and stat information can now also save skill level data; the data is used on the Bonus Computer Page and can be saved both there and on the Total XP spent page
- an update to the functions file
- the previous update caused the Manic Panic Machine to ignore all existing levels beyond level 300 for primary skills; the error is now fixed, sorry for any inconvenience caused
- a small update to the functions file to fix the error
- changed the Teaching Cost and Formulas pages to reflect the recent changes to teaching - learning multiple levels at a time now produces the same results as learning the levels one at a time; other pages are not affected since they worked on a level by level basis already
- added a teaching bonus entry box to the Manic Panic Machine to take learning from a teacher into account when calculating the experience cost; if the box is left empty it will be ignored
- updated the Learning Cost for Primaries page to output large numbers in a more readable format (like most of the other pages already did)
- another update to the functions file
- gp and hp regeneration ranges are now computed by an explicit formula; this also corrects minor errors in the tables used before
- changed file type to .php on the darkmud pages; you may have have to adjust or re-create your bookmarks
- updated and slightly cleaned up the functions file