About rearranging
Prerequisites
Before even thinking about rearranging, be sure to have read
help skills, help stats and help
rearrange.
It helps if you understand what they say too. :)
About bonuses
When you type 'skills', you will probably see a list with entries like:
covert.............. 54 204 | stealth........... 81 214 | | inside.......... 100 226 | | outside......... 125 240The first column gives the name of the skill, like 'inside' (which stands for covert.stealth.inside, as you can see from the form of the skilltree). The second column gives the level in that skill, 100 in the case of co.st.inside. The third column shows your bonus, which is what this is all about.
Although for some things, like learning new commands or for your guildlevel, level is important, it doesn't actually reflect how good or bad you are at things. Your bonus determines your chances of succeeding for skillchecks. So, if someone notices you sneaking indoors, this is because your 226 bonus was not enough to win it from their perception bonus.
Your bonus is determined by your level in a skill, and the stats that are important for the skill. For example, covert.stealth.inside has 3/5 dex, 1/5 int and 1/5 str. So, your bonus in it is determined by function1(level co.st.in) * function2(D, D, D, I, S), where D is your stat in dexterity, I your intelligence and S your strength.
Therefore, if you want to be good at a given set of skills, and you find that the stats relevant for these skills practically always contain wisdom (you can find the stats relevant for each skill on this website, in the "Skill/Stat Relationship" section), you probably want to raise your wis a bit. Of course, this means you have to lower another stat: the sum of your stats has to stay 65 (or below, but that would just be silly ;).
But be warned! There is more to stats than just bonuses. Stats have have consequences on many things, and these things can be both a reason to consider rearranging in the first place, or a reason to refresh after rearranging if you didn't think about them properly. In the next section, I will go into these important and all too often overlooked details.
Some things to keep in mind
Rearranging is delicate business. It will open new possibilities and
limit you in other ways. Before taking the step, be sure to keep all
consequences in mind. Here's a list of everything I can think
of.
If it's getting a bit much: relax. You have the time. Probably.
Browse through the site, maybe make some notes. And once you think
you have found a good rearrange, just come back to this page and
check whether you are going to have problems with anything mentioned
here.
burden
Your strength affects how much weight you can carry before you get
burdened. If you get burdened (score burden gives a value of at
least 50%), you lose a dex point, and lose more the more burdened
you get. When carrying too much weight, you won't even be able to
pick up new things. So basically, you don't want to be
burdened.
However, there's more to burden than just being unburdened. If you
want to use dodge as a defence, you will find it much more effective
at low burden (below 10% if posible, but below 20% is often
considered a must). So, even though fighting.defence.dodging doesn't
have a strength component, you probably need the stat to be able to
dodge effectively.
health
Your number of hitpoints is determined by your adventuring.health bonus,
combined with your weight and the constitution stat on itself. Your
health bonus, as you can check easily, is mostly dependent on your
con stat (and your health level of course), with a small str
modifier. Your weight is mostly determined by strength, with a small
con factor (check the "hitpoint computer" for more detailed
information).
Therefore, if you want a lot of hitpoints, you need more than a good
adventuring.health bonus. With low strength and con, you will need a
much higher level than someone else to reach the same number
of hitpoints. For example, with 8 strength and con, you need about
level 710 to get 3000 hitpoints. Without rearranging, you'll have
that at level 375.
guildpoint (and hitpoint) regeneration
Every heartbeat you regenerate some hitpoints and guildpoints (and 3
xp and one social point). The amount of hitpoints and guildpoint
regenerated depends on your stats.
While your hitpoint regen may be of some influence, most people use
other healing methods like tea, small gods water or curing rituals,
to regain hitpoints faster than just waiting. It is good to think
about it and have a look at the section about it, but most probably
it won't define how you play your character.
Guildpoint regen, however, is very important (once you get past
newbie levels, and have some decent guildcommands). Having a regen
of only 2 guildpoints per heartbeat can make a character close to
unplayable. 4 gp/heartbeat (rather than the average of 3) is quite
addictive, and gives a great edge in PK fights, I heard.
Your guildpoint regen is determined by the logarithmic
average of your stats in your guilds' point skill. So, if you are
a priest, your guildpoints regen is determined by the logarithmic
average of the stats that make up faith.points, that is, W, W, I, I,
C (W is your wisdom, I your int, C your con). Better information and a
calculator are given in the section about "regeneration rates".
The usual lecture
The rearrange command allows you to change your stats, but only once: you lose the command after using it. Therefore, you should have a complete rearrange in mind before rearranging and believe you can stick it with it for the rest of your time playing this game. You can move some stats afterwards, but it is expensive and - what is infinitely worse - can only be done about once every 20 weeks.
A common catch with rearranging is that people do not think ahead enough. When my pacifist Pishite rearranged, I thought I would never get enough xp and rearranged such that, eventually, I would have 300 bonus in two important skills. When I reached that, 3 days of playtime later, I was stuck with a silly rearrange.
Basically, this can be prevented by two things: playing the
character for some time (preferably with talker on the
guildchannel), so you get to know the possibilities and problems of
the character - this is still wise to do if you have had characters
in other guilds, as my Pishite found out - and thinking before you
rearrange.
If you think you will play this character for a long time, write
down your goals, but remove the skills that won't need more that 300
bonus (unless there's a lot of them, and they all need comparable
stats). If, at some point, you'll be ready advancing them, reaching
that point is just xp. Thinking longterm, it's easy enough to reach
those goals, even with a bad rearrange, and even if you do not
numberchase overly much.
Don't take me too serious in this, though: it is still good to keep
in mind the skills that matter to you in the short term. If you
rearrange in a way that will make you a great wizard after a year of
playing, but doesn't enable you to do much before that time, you
probably won't make a year. An alternative is to choose a rearrange
with a few stats different from your ideal long-term rearrange, and
go to the retrophenologist (which I will say more about below) a few
times to move statpoints. However, because you can move only one
statpoint every 20 weeks or so, this will keep you for a long time
on a rearrange that is neither your initial rearrange or your ideal
rearrange, and therefore might well be completely sucky.
Alinearity
I understand that this section can be quite confusing, especially when you're rearranging for the first time. If your mind starts/is buzzing, just stop reading here and skip over to the next section. I added it because it can be useful information to know and keep in mind, especially when you know the global form of your rearrange but are unsure about the exact details.
You may have noticed the 'logarithmic' in the section about hitpoint
and guildpoint regeneration. To determine regeneration rates, but
also bonuses, the mud does not just use the weighted average
of your stats. Instead, the product of the relevant stats is used in
the calculation. This means that low stats will affect the 'average'
slightly more than high stats.
For example, while the skill covert.points is determined by 2/5 dex,
2/5 int, 1/5 con, having 18 dex, 18 int will give you a slightly
higher bonus than 19 dex, 17 int (although this difference is so
small it takes very high levels to notice). You can try this
yourself with the "Bonus Computer" on this site.
Another thing that is not entirely linear is the raw bonus formula. You may notice that the bonus for skills at low levels grows much faster than the bonus for skills at high levels, whatever your rearrange is. This is because a different formula is used for the levels 0-20, 20-40, 40-60 and 60+. However, after level 60, the bonus formula is linear: each level, your raw bonus will grow with the same amount (although rounding and your stats may make it seem a bit strange, sometimes increasing with one point, two points, or no points at all).
O dear, I screwed up.
Your rearrange isn't as good as you thought it would be. O dear.
There are a few options left:
- Live with it. There are probably some skills your stats are still quite suitable for. Focus on those skills. Yes, it will change your playstyle. But you can still have fun. :)
- Refresh. Okay, you might lose 10 days of playtime. It hurts. A lot. But continuing to play a character that won't get any good any time soon will eventually hurt you more. And being a newbie again can be great fun!
- Go to the retrophenologist. This is a man (or troll, in
the Ankh-Morporkian case) who is specialised in the art of
hitting people over the head with a hammer. This will allow you
to move a point from one stat to another.
Note that, after you have been hit, you will have HUGE statpenalties for some time (you only get to keep 3 in each stat). This will give you a guildpointregen of 0, so you won't even have light for long if you use a yellow stone ring or the light ritual. If you have anything in your inventory that you are not wearing and can no longer carry (money counts as being in your inventory), you will drop it, while being unconscious for about 5 minutes. All in all, go prepared. :) As part of this preparation, you could, for example, ask a Pishite with the restore ritual to restore you after the blow. Don't forget to say thank you before being knocked unconscious though.
It takes a disc year before the retrophenologist considers you ready to be hit over the head again. Therefore, you can't move a lot of statpoints in a short time - a disc year is about 20 reallife weeks. It also takes money: a royal the first time, two the second time and going up.
Okay, I think this is everything I can say about it. Good luck!